Home Repair 3D Pro

Home Repair 3D Pro

by Aleksandr Varaksa
4.6 ยท 1,636 ratings
6.99 USD Download from Mac App Store
v5.0 ยท Updated 6 years ago ยท 84.83 Mb ยท Released Dec 2015

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Key Features

๐Ÿค– AI Powered
๐Ÿ“ค Export & Share
๐Ÿ–จ๏ธ Print Support
๐Ÿ’ป Code Editor
๐Ÿ–ฅ๏ธ Terminal / CLI
โš™๏ธ Automation / Macros
Home Repair 3D Pro

About Home Repair 3D Pro

Interior, exterior home design, adjustable furniture, custom geometrical objects & export to STL format. Now you can calculate an estimate for renovation of a room or house construction as easily as playing the game. You can import existing projects from iOS apps: Home Repair 3D Pro or Villa 3D. โ€ข Support scalable export to STL format for CAD, CAM, 3D Printer. โ€ข You can join rooms just by placing one in the another. โ€ข Awesome examples (ex1 and ex2) included. โ€ข Support for bidirectional import/export to/from iOS app "Home Repair 3D Pro". โ€ข 4-layered material cover for walls, floors & ceiling. โ€ข Furniture, Stair and Cabinet constructor/transformer. 1. Base items: * Box (parallelepiped) * Tri (triangle) * Tor (torus (ring)) * Floor * Rounded Box * Table - constructor/transformer * Sofa/Chair - constructor/transformer * Stair - constructor/transformer * Cupboard - constructor/transformer * Object 2. If item is not Floor: - You can switch to another non-Floor object using the Type selector. - Set the size (width A, length B, height h). > If type is not Box, Tri or Tor, you can set radius of rounding [R] and thickness of it [C]. > If type is Tri, you can enter an offset upper vertex of the triangle [dx]. > If the type is Tor, you can enter the size of the torus sector in degrees (3 - 360) [dx] and the number of segments (3 - 90) [n]. (95 = 5 spiral staircase, -97 = -7 spiral staircase). - Adjust the X, Y, Z position of the object. - If necessary, you can rotate the selected object along the three axes ([ax], [ay], [az]). - Setting A = 0, B = 0 and h = 0 deletes the current object. - Under the picture of each material (left column) is displayed: area (S) and volume (V) of this material in all project. 3. If item is Floor: - Change the height of the ceiling (different for each floors). - Change the number of rooms (different for each floor). * For each room: - Select room in floor (all room stepper). - Set the size of rooms (width & length) - you can select the room from 3 to 7 walls or A x B. (4 sliders in bottom - for editing opens in floor of room). - Adjust X, Y position of room in floor plan. - You can choose Cover tab to edit different layers thickness and material. * If you wish add openings, doors, windows & materials click windows/doors/opens selector. - Set the thickness & material of walls in (its equal for all rooms in one floor). - Set the thickness & material of walls and roof out (its equal for all rooms in one floor). - To add openings, doors, windows in the room, you can use two modes: automatic and manual placement. - In section (floor) or (base) select thickness & material of the floor. - If you add any layers of material the S & Volume calculated on the fly and cost of this material & labour calculated automatically (average prices). 4. If item is Object: - You can also select the type using the selector above Type selector. 5. If you wish to edit existing project in text form and save it - edit and then press Save. NEW PROJECT WILL REPLACE EXISTING ONE! - To import another project copy project text, paste to code field and press Save. NEW PROJECT WILL REPLACE EXISTING ONE! Built-in examples (5 different). The app automatically calculates the amount of materials needed. Instead of the average price, you can specify a custom (if you enter a value > 0, then the calculation is carried out on it.): 1 way: type in code window: m1m 5.6 m1l 7.7 (means user price of material and labour for 1st material). After the price change, simply click Save to recalculate the results. 2 way: select material, enter price and labour in fields (on top left) and press enter. cm - inch settings can be changed on the fly. Accuracy of input parameters is 0.1 cm or 0.01 in.